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	<title>Bioshock Infinite</title>
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	<link>http://bioshockinfinite.org</link>
	<description>All the latest Bioshock Infinite news and info</description>
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		<title>The First Statues For BioShock Infinite, Set For September(ish) 2012 [Toy Fair]</title>
		<link>http://bioshockinfinite.org/the-first-statues-for-bioshock-infinite-set-for-septemberish-2012-toy-fair/</link>
		<comments>http://bioshockinfinite.org/the-first-statues-for-bioshock-infinite-set-for-septemberish-2012-toy-fair/#comments</comments>
		<pubDate>Sun, 13 Feb 2011 20:56:06 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[BioShock]]></category>
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		<category><![CDATA[Septemberish]]></category>
		<category><![CDATA[statues]]></category>

		<guid isPermaLink="false">http://bioshockinfinite.org/the-first-statues-for-bioshock-infinite-set-for-septemberish-2012-toy-fair/</guid>
		<description><![CDATA[<p>The amazing statue sculptors at NECA have new BioShock figures in the making. The coolest here at Toy Fair 2012 are the ones from BioShock Infinite. The new BioShock game is a long way away, so these won&#8217;t be out, a NECA rep said, until Sept. 2012 or so. The game isn&#8217;t slated for release until 2012 either. Waiting ain&#8217;t easy.</p>
<p>This is part of the BioShock 2 line.</p>
<p></p>
<p></p>

   

<p>
Kotaku</p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2011/02/500x_bioshock04-w640.jpg" width="500" class="left image500" alt="The First Statues For BioShock Infinite, Set For September(ish) 2012" />The amazing statue sculptors at NECA have new BioShock figures in the making. The coolest here at Toy Fair 2012 are the ones from BioShock Infinite. The new BioShock game is a long way away, so these won&#8217;t be out, a NECA rep said, until Sept. 2012 or so. The game isn&#8217;t slated for release until 2012 either. Waiting ain&#8217;t easy.</p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2011/02/500x_bioshock03-w640.jpg" width="500" class="left image500" alt="The First Statues For BioShock Infinite, Set For September(ish) 2012" />This is part of the BioShock 2 line.</p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2011/02/500x_bioshock02-w640.jpg" width="500" class="left image500" alt="The First Statues For BioShock Infinite, Set For September(ish) 2012" /></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2011/02/500x_bioshock03-w640.jpg" width="500" class="left image500" alt="The First Statues For BioShock Infinite, Set For September(ish) 2012" /></p>
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		<title>Extra, Extra: Big Daddy marries Little Sister in Toronto!</title>
		<link>http://bioshockinfinite.org/extra-extra-big-daddy-marries-little-sister-in-toronto/</link>
		<comments>http://bioshockinfinite.org/extra-extra-big-daddy-marries-little-sister-in-toronto/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 08:44:09 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Daddy]]></category>
		<category><![CDATA[Extra]]></category>
		<category><![CDATA[Little]]></category>
		<category><![CDATA[marries]]></category>
		<category><![CDATA[Sister]]></category>
		<category><![CDATA[Toronto]]></category>

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		<description><![CDATA[<p>Perhaps the underwater utopia was already booked when Anna and Jon decided to get married in the backyard of his aunt&#8217;s (really nice) place in Toronto. Nevertheless, the couple tied the knot last May with plenty of inspiration taken from their &#8220;favorite video game,&#8221; BioShock, in a totally geeky hip wedding.</p>
<p>The cupcakes served at the celebration featured edible blue morpho butterflies, &#8220;a reference to the game,&#8221; Anna confirmed in a recent account of the wedding on Offbeat Bride. &#8220;Topping the tower of cupcakes were two figurines from the game&#8221; (pictured).</p>
<p>The ceremony programs, designed by Jon, also featured nods to the [...]]]></description>
			<content:encoded><![CDATA[<p><img vspace="4" hspace="4" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/wysevegan-flickr.jpg" />Perhaps the underwater utopia was already booked when Anna and Jon decided to get married in the backyard of his aunt&#8217;s (really nice) place in Toronto. Nevertheless, the couple tied the knot last May with plenty of inspiration taken from their &#8220;favorite video game,&#8221; <em>BioShock,</em> in a totally <strike>geeky</strike> <em>hip</em> wedding.</p>
<p>The cupcakes served at the celebration featured edible blue morpho butterflies, &#8220;a reference to the game,&#8221; Anna confirmed in a recent account of the wedding on Offbeat Bride. &#8220;Topping the tower of cupcakes were two figurines from the game&#8221; (pictured).</p>
<p>The ceremony programs, designed by Jon, also featured nods to the Art Deco shooter, though the choice in music &#8212; &#8220;We walked in to &#8216;Strangers&#8217; by The Kinks, played &#8216;Loving Cup&#8217; by the Rolling Stones while we signed the register, and walked out to &#8216;Ob-La-Di, Ob-La-Da,&#8217;&#8221; recalled Anna &#8212; was a bit <em>unorthodox</em>.</p>
<p>Congratulations, you two! May you love, honor, comfort and rapture each other in splicing and in health.</p>
<p>[Image credit: WyseVegan]
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" />Extra, Extra: Big Daddy marries Little Sister in Toronto! originally appeared on Joystiq on Fri, 21 Jan 2011 20:00:00 EST.  Please see our terms for use of feeds.<br style="clear:both;"></p>
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		<title>BioShock Infinite won&#8217;t be a port on PS3, all versions developed in-house</title>
		<link>http://bioshockinfinite.org/bioshock-infinite-wont-be-a-port-on-ps3-all-versions-developed-in-house/</link>
		<comments>http://bioshockinfinite.org/bioshock-infinite-wont-be-a-port-on-ps3-all-versions-developed-in-house/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 04:09:43 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[developed]]></category>
		<category><![CDATA[Infinite]]></category>
		<category><![CDATA[inhouse]]></category>
		<category><![CDATA[port]]></category>
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		<category><![CDATA[won't]]></category>

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		<description><![CDATA[
<p>PS3 owners got, for lack of a better term, the royal shaft when it came to getting their platform&#8217;s version of BioShock. Not only did said version not arrive until more than a year after the game&#8217;s PC and 360 iterations hit store shelves, but it also brought with it a few unsavory friends in the form of graphical problems and full-blown crashes, which it picked up during the porting process. Fortunately, that won&#8217;t be the case for Irrational Games&#8217; 2012 entry into the franchise, BioShock Infinite, as the studio has no plans to pass the developmental buck to any [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gambioshockinfinitecrows530.jpg" alt="" /></div>
<p>PS3 owners got, for lack of a better term, <em>the royal shaft</em> when it came to getting their platform&#8217;s version of <em>BioShock</em>. Not only did said version not arrive until more than a year after the game&#8217;s PC and 360 iterations hit store shelves, but it also brought with it a few unsavory friends in the form of graphical problems and full-blown crashes, which it picked up during the porting process. Fortunately, that won&#8217;t be the case for Irrational Games&#8217; 2012 entry into the franchise, <em>BioShock Infinite</em>, as the studio has no plans to pass the developmental buck to any outside parties.</p>
<p>The game&#8217;s technical director, Chris Kline, recently explained on the Irrational Games forums that &#8220;We have a much larger team than we did on the original <em>BioShock</em>, so we&#8217;re doing simultaneous in-house development on the PS3, 360, and PC versions of the game.&#8221; Thank goodness! We were afraid we would once again have to fool ourselves into thinking that any potential crashes were actually just the result of a super powerful, world-ending Plasmid.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" />BioShock Infinite won&#8217;t be a port on PS3, all versions developed in-house originally appeared on Joystiq on Sun, 21 Nov 2010 19:30:00 EST.  Please see our terms for use of feeds.<br style="clear:both;"></p>
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		<title>The Relationship: BioShock Infinite and Unreal Engine 3</title>
		<link>http://bioshockinfinite.org/bioshock-infinite-is-to-unreal-engine-3-as-bioshock-was-to-unreal-engine-2-5/</link>
		<comments>http://bioshockinfinite.org/bioshock-infinite-is-to-unreal-engine-3-as-bioshock-was-to-unreal-engine-2-5/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 06:43:51 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[
<p>How cool were the water effects in the original BioShock? You probably thought they  were stock Unreal Engine 2.5 assets, right? Well, get this. Irrational Games actually developed the water graphics in house! The reason for this is simple. They had to get the water effects correct because it was so critical in selling the underwater city of Rapture. At the end of the day they did a good job. The artists at Irrational Games were successful in making BioShock look UE3 as opposed to UE2.5.</p>
<p>The best part is that irrational has promised a lot in the future as well. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/bioshock-infinitebioshockinfiniteelizabeth_530x298.jpg" border="1" alt="" hspace="4" vspace="4" width="530" height="298" align="middle" /></div>
<p>How cool were the water effects in the original BioShock? You probably thought they  were stock Unreal Engine 2.5 assets, right? Well, get this. Irrational Games actually developed the water graphics in house! The reason for this is simple. They had to get the water effects correct because it was so critical in selling the underwater city of Rapture. At the end of the day they did a good job. The artists at Irrational Games were successful in making BioShock look UE3 as opposed to UE2.5.</p>
<p>The best part is that irrational has promised a lot in the future as well. The UE3 powered BioShock Infinite, which is still on the way, will be a newer, and much improved, version. “Right from the outset we realized that thіѕ wаѕ going to be a monumental undertaking on the tech side,” said Irrational tech director Chris Kline, “but dесіdеd it wаѕ a challenge that we simply had to take on in order to give gamers the kind of quality experience thеу&#8217;ve come to expect from Irrational Games аnd BioShock.” Kline went on to say that they almost used a heavily modified version of UE2.5 that they had already invested in. However, according to Kline, it was “tοο under-powered and unwieldy for the depth and complexity of the gameplay and narrative we had рlаnnеd.” In the end, Irrational began modifying the base of Unreal Engine 3 so that they could provide the best experience.</p>
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		<title>BioShock 2 PC DLC Uncanceled [PC]</title>
		<link>http://bioshockinfinite.org/bioshock-2-pc-dlc-uncanceled-pc/</link>
		<comments>http://bioshockinfinite.org/bioshock-2-pc-dlc-uncanceled-pc/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 23:58:41 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[<p>Looks like someone at 2K Games had a little leftover resurrection potion from whatever they used on Duke Nukem Forever because the formerly dead downloadable content for BioShock 2 on PC is alive. It&#8217;s coming. Viva PC Gaming Week!</p>
<p>Over on the 2K forums, 2K Elizabeth spreads the news that BioShock 2&#8242;s PC patch as well as the Protector Trials and Minvera&#8217;s Den downloadable expansions &#8212; both of which are out for the console versions of the game &#8212; are back in development.</p>
<p>The patch and Protector Trials had been scuttled because they were too buggy when 2K&#8217;s deadline for them hit. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2010/10/500x_bioshock_2_minervas_den_review_01.jpg" class=" image_0 v10_fullcolumn" width="500"  alt="BioShock 2 PC DLC Uncanceled"/>Looks like someone at 2K Games had a little leftover resurrection potion from whatever they used on Duke Nukem Forever because the formerly dead downloadable content for BioShock 2 on PC is alive. It&#8217;s coming. Viva PC Gaming Week!</p>
<p>Over on the 2K forums, 2K Elizabeth spreads the news that BioShock 2&#8242;s PC patch as well as the Protector Trials and Minvera&#8217;s Den downloadable expansions &mdash; both of which are out for the console versions of the game &mdash; are back in development.</p>
<p>The patch and Protector Trials had been scuttled because they were too buggy when 2K&#8217;s deadline for them hit. Minerva&#8217;s Den (which we liked a lot on console) just wasn&#8217;t done. Following a rash of fan feedback and an unexplained change in resources or priorities, 2K Elizabeth says work on all of that is being resumed.</p>
<p>2K estimates the patch and Protector Trials will be out in December and will offer them for free. Minerva&#8217;s Den&#8217;s schedule is more murky, though 2K Elizabeth says the team is committed to finishing it and releasing it.</p>
<p>Update: Protector Trials, Minerva&#8217;s Den, and final patch coming to a PC near you [2K Games Forums]</p>
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		<title>BioShock Infinite displays finite number of new screens</title>
		<link>http://bioshockinfinite.org/bioshock-infinite-displays-finite-number-of-new-screens/</link>
		<comments>http://bioshockinfinite.org/bioshock-infinite-displays-finite-number-of-new-screens/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 06:46:29 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[
<p>Like a drip off the great sky-city of Columbia, making its long journey down to us ground walkers, Irrational has deemed these four pictures worthy of eyeball consumption on this day.
<p>Continue reading BioShock Infinite displays finite number of new screens</p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;">BioShock Infinite displays finite number of new screens originally appeared on Joystiq on Thu, 21 Oct 2010 16:48:00 EST.  Please see our terms for use of feeds.</p>

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			<content:encoded><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/bioshockinfinite530.jpg" /></div>
<p>Like a drip off the great sky-city of Columbia, making its long journey down to us ground walkers, Irrational has deemed these four pictures worthy of eyeball consumption on this day.
<p>Continue reading <em>BioShock Infinite displays finite number of new screens</em></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" />BioShock Infinite displays finite number of new screens originally appeared on Joystiq on Thu, 21 Oct 2010 16:48:00 EST.  Please see our terms for use of feeds.<br style="clear:both;"></p>
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		<title>2K Games has no plans to bring Bioshock 2 DLC to PC</title>
		<link>http://bioshockinfinite.org/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/</link>
		<comments>http://bioshockinfinite.org/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 08:46:22 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[
<p>If you&#8217;re a PC gamer that&#8217;s been waiting to get your feet wet in BioShock 2&#8216;s pair of DLC expansions, the &#8220;Protector Trials&#8221; and &#8220;Minerva&#8217;s Den,&#8221; you&#8217;re in for a disappointing next few minutes. A 2K Games representative recently commented on the game&#8217;s official forums, explaining that &#8220;we will also not be offering Protector Trials and Minerva&#8217;s Den on the PC in the future,&#8221; citing &#8220;timing and technical issues&#8221; as the reason for the expansions&#8217; non-appearance.</p>
<p>The representative went on to apologize for &#8220;the disappointment this will cause to PC players out there,&#8221; though we wouldn&#8217;t worry too much about that, [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rapturecentralcomputing530.jpg" alt="" /></div>
<p>If you&#8217;re a PC gamer that&#8217;s been waiting to get your feet wet in <em>BioShock 2</em>&#8216;s pair of DLC expansions, the &#8220;Protector Trials&#8221; and &#8220;Minerva&#8217;s Den,&#8221; you&#8217;re in for a disappointing next few minutes. A 2K Games representative recently commented on the game&#8217;s official forums, explaining that &#8220;we will also not be offering Protector Trials and Minerva&#8217;s Den on the PC in the future,&#8221; citing &#8220;timing and technical issues&#8221; as the reason for the expansions&#8217; non-appearance.</p>
<p>The representative went on to apologize for &#8220;the disappointment this will cause to PC players out there,&#8221; though we wouldn&#8217;t worry too much about that, as PC gamers are almost certainly used to it by this point.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" />2K Games has no plans to bring Bioshock 2 DLC to PC originally appeared on Joystiq on Sat, 09 Oct 2010 17:30:00 EST.  Please see our terms for use of feeds.<br style="clear:both;"></p>
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		<title>PC Misses Out On BioShock 2 Downloadable Content [PC]</title>
		<link>http://bioshockinfinite.org/pc-misses-out-on-bioshock-2-downloadable-content-pc/</link>
		<comments>http://bioshockinfinite.org/pc-misses-out-on-bioshock-2-downloadable-content-pc/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 03:17:55 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Downloadable]]></category>
		<category><![CDATA[Misses]]></category>

		<guid isPermaLink="false">http://bioshockinfinite.org/pc-misses-out-on-bioshock-2-downloadable-content-pc/</guid>
		<description><![CDATA[<p>The Protector Trials and Minerva&#8217;s Den, two downloadable content packs for BioShock 2 on the Xbox 360 and PS3, are still not available for PC owners of the game. And now, they never will be.</p>
<p>2K PR representative Elizabeth Tobey has taken to the game&#8217;s forums to break the bad news, issuing a statement that reads &#8220;We will&#8230;not be offering Protector Trials and Minerva&#8217;s Den on the PC in the future – and I want to say that I&#8217;m sorry for the disappointment this will cause to PC players out there.&#8221;</p>
<p>Don&#8217;t apologise to us, Elizabeth. Apologise to BioShock 2 on PC. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/10/500x_minervas.jpg" class="left image500 image_0" width="500"  alt="PC Misses Out On BioShock 2 Downloadable Content"/>The Protector Trials and Minerva&#8217;s Den, two downloadable content packs for BioShock 2 on the Xbox 360 and PS3, are still not available for PC owners of the game. And now, they never will be.</p>
<p>2K PR representative Elizabeth Tobey has taken to the game&#8217;s forums to break the bad news, issuing a statement that reads &#8220;We will&#8230;not be offering Protector Trials and Minerva&#8217;s Den on the PC in the future – and I want to say that I&#8217;m sorry for the disappointment this will cause to PC players out there.&#8221;</p>
<p>Don&#8217;t apologise to us, Elizabeth. Apologise to BioShock 2 on PC. It&#8217;s the one feeling like chopped liver!</p>
<p>[2K, thanks AJ &#038; Ian!]</p>
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		<title>Is A Man Not Entitled To A Fantastic BioShock Case Mod? [PC]</title>
		<link>http://bioshockinfinite.org/is-a-man-not-entitled-to-a-fantastic-bioshock-case-mod-pc/</link>
		<comments>http://bioshockinfinite.org/is-a-man-not-entitled-to-a-fantastic-bioshock-case-mod-pc/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 06:02:27 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BioShock]]></category>
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		<description><![CDATA[<p>sirleechalot wanted to build himself a new PC, one with a BioShock twist, so he did just that. The twist being almost the entire thing is submerged in liquid.</p>
<p>While it looks like water, it&#8217;s in fact mineral oil, which many endorse for its cooling benefits, but which sirleechalot just wanted to use because it &#8220;looked really nice&#8221;. No arguments here.</p>
<p>Only the HDD is left out of the oil, the rest dunked under the surface and guarded by a Big Daddy.</p>
</p>
<p>Bioshock Mineral Oil Media Center Case [Reddit]</p>

   

<p>Kotaku</p>
]]></description>
			<content:encoded><![CDATA[<p>sirleechalot wanted to build himself a new PC, one with a BioShock twist, so he did just that. The twist being almost the entire thing is <em>submerged in liquid</em>.</p>
<p>While it looks like water, it&#8217;s in fact mineral oil, which many endorse for its cooling benefits, but which sirleechalot just wanted to use because it &#8220;looked really nice&#8221;. No arguments here.</p>
<p>Only the HDD is left out of the oil, the rest dunked under the surface and guarded by a Big Daddy.</p>
</p>
<p>Bioshock Mineral Oil Media Center Case [Reddit]</p>
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		<title>BioShock Infinite&#8217;s &#8216;Sky-Line&#8217; Combat Explained By Ken Levine [Irrational Games]</title>
		<link>http://bioshockinfinite.org/bioshock-infinites-sky-line-combat-explained-by-ken-levine-irrational-games/</link>
		<comments>http://bioshockinfinite.org/bioshock-infinites-sky-line-combat-explained-by-ken-levine-irrational-games/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 21:12:05 +0000</pubDate>
		<dc:creator>AndyRyno</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA['SkyLine']]></category>
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		<description><![CDATA[<p>If you watched the ten minute-long dose of BioShock Infinite gameplay, you might have wondered how the rollercoaster-in-the-sky action sequences were going to work, what those tracks were for and how BioShock creative director Ken Levine might describe them.</p>
<p>Wonder no more! Those motion sickness inspiring moments are fully playable and seemingly a key component of BioShock Infinite&#8217;s gameplay. &#8220;Imagine being on a roller coaster, over another roller coaster, over another roller coaster,&#8221; Levine tells the official PlayStation blog. &#8220;Imagine being able to jump freely from one roller coaster to the next. Then imagine people are shooting at you. And you&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/09/500x_bioshock_infinite_skyline.jpg" class="left image500 image_0" width="500"  alt="BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine"/>If you watched the ten minute-long dose of BioShock Infinite gameplay, you might have wondered how the rollercoaster-in-the-sky action sequences were going to work, what those tracks were for and how BioShock creative director Ken Levine might describe them.</p>
<p>Wonder no more! Those motion sickness inspiring moments are fully playable and seemingly a key component of BioShock Infinite&#8217;s gameplay. &#8220;Imagine being on a roller coaster, over another roller coaster, over another roller coaster,&#8221; Levine tells the official PlayStation blog. &#8220;Imagine being able to jump freely from one roller coaster to the next. Then imagine people are shooting at you. And you&#8217;re shooting at them. That&#8217;s the experience of being on the Sky-Lines.&#8221;</p>
<p>I&#8217;m queasy already. But Ken continues.</p>
<p>&#8220;You might choose to take on enemies at extremely long range while traveling on Sky-Lines, or you might engage in close combat,&#8221; he says. &#8220;You might do both in quick succession. You can jump between criss-crossing Sky-Line routes, allowing you to instantly change direction and evade or outflank enemies. Sky-Lines are there to expand your tactical options, not dictate them.&#8221;</p>
<p>Sounds crazy, complicated and maybe a little bit fun too. We&#8217;re still at least 14 months away from the arrival of the next big BioShock, so the soothing, informative sounds of Ken Levine speaking will have to do for now. Read the full interview at the European PlayStation blog.</p>
<p>BioShock Infinite: 10-minute Gameplay Video, Ken Levine Talks Combat [PlayStation EU blog]</p>
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