Posted by AndyRyno on September 21st, 2010
Being the focus of a floating citywide conflict and getting constant high altitude nosebleeds is reason enough for Elizabeth here to be sad, but you shouldn’t be, because you’ve got five gorgeous new BioShock Infinite screens to look at.
While I’m generally the last guy to harp on a virtual character’s looks, Elizabeth is definitely the prettiest thing I’ve seen in the BioShock franchise. Between her adorable little freckles, the slightly uneven bangs, and her ability to do whatever the hell she is doing with her hand in that one screenshot, she’s sure to win the hearts of many a [...]
Posted by AndyRyno on September 20th, 2010
A team of crafters led by one “DrKamina” has pieced together BioShock Infinite’s floating city, Columbia, in the suddenly popular indie creation game Minecraft. The 3D model incorporates design elements adapted form screenshots and concept art, video and, of course, sheer imagination.
The group’s vision of Columbia is housed on DrKamina’s “City of Rapture” server, which is also home to adorable recreations of BioShock’s underwater utopia and Half-Life 2′s City 17 and Black Mesa. Visitors be warned: Kamina and company run a tight server, as evidenced by the prominent graveyard for the banned. RIP Snifflles, Errorz and Deerman — we hardly [...]
Posted by AndyRyno on September 18th, 2010
You’ve seen the CG trailer. You’ve read our preview. You’ve even watched our interview with Ken Levine. But what does BioShock Infinite‘s gameplay look like? This week’s episode of GTTV offers a small glimpse.
Trust us, if you are a Bioshock fan then you are really going to like this.
Posted by AndyRyno on September 17th, 2010
What will you say when little Sally asks, “Daddy, what did you do during the Siege of Columbia?” Will you tell her that you stood with your Ultranationalist compatriots against the foreign hordes, or that you rejected your floating paradise in favor of the common man?
BioShock Infinite proposes just such questions with the recent release of a handful of propaganda art pulled directly from Columbia’s walls. Game Informer has them exclusively as part of coverage of the game leading up to the Saturday Evening Post-style cover story in its next issue. We absolutely suggest you check out the pics, [...]