Posts Tagged ‘Infinite’s’

BioShock Infinite’s ‘Sky-Line’ Combat Explained By Ken Levine [Irrational Games]

If you watched the ten minute-long dose of BioShock Infinite gameplay, you might have wondered how the rollercoaster-in-the-sky action sequences were going to work, what those tracks were for and how BioShock creative director Ken Levine might describe them.

Wonder no more! Those motion sickness inspiring moments are fully playable and seemingly a key component of BioShock Infinite’s gameplay. “Imagine being on a roller coaster, over another roller coaster, over another roller coaster,” Levine tells the official PlayStation blog. “Imagine being able to jump freely from one roller coaster to the next. Then imagine people are shooting at you. And you’re [...]

BioShock Infinite’s Columbia city gets Minecrafted

A team of crafters led by one “DrKamina” has pieced together BioShock Infinite’s floating city, Columbia, in the suddenly popular indie creation game Minecraft. The 3D model incorporates design elements adapted form screenshots and concept art, video and, of course, sheer imagination.

The group’s vision of Columbia is housed on DrKamina’s “City of Rapture” server, which is also home to adorable recreations of BioShock’s underwater utopia and Half-Life 2′s City 17 and Black Mesa. Visitors be warned: Kamina and company run a tight server, as evidenced by the prominent graveyard for the banned. RIP Snifflles, Errorz and Deerman — we hardly [...]

See the first in-game shot of BioShock Infinite’s Handyman

We’re not so sure we’d give up most of our flesh and bones for some bitching robotic arms and a protective tank for a heart. While it’d be great to be able to reach stuff on the top shelf of the cupboard without grabbing a chair, it’s not like we need a can of Beefaroni that bad, you know?

Don’t tell that to BioShock Infinite‘s Handyman, the villainous hybrid of man and machine revealed at PAX and pictured above (via Game Informer). He’s already made his choice. So pointing out all of the stuff he’ll it’ll never be able to do [...]